====== Protocol Options ====== ===== 2 Minute Speed Round ===== You can make as many calls that you can in 2 minutes. ===== Centipede Protocol ===== Tonight is the centipede protocol. Each station will call a station that hasn't had a turn yet. Net control will check-off each station with an "X" in the Remarks column. Whoever you call, will have their turn next. So listen up! Your turn could come at any moment! //**NOTE:** Do not go around twice. Do it once then go to last calls.// ===== Alternative net formats ===== I have had the opportunity to serve as a net control station for several groups, and sometimes I like to shake things up with fun and unique net formats. **Lightning round:** Net control will call each station one time - only once. When you are called for your turn, immediately start making a call. You get one try to call one station; if they don`t reply.. sorry. Going up for grabs is allowed! **Bonus or 1-and-1:** In basketball, when a team gets fouled seven times, they are in "Bonus" and they get to shoot 1-and-1 for each foul. This means if they make the first free-throw they get a second shot. Tonight's protocol will work the same way: If your FIRST contact is a good one, you get a second call! (Hint: One way to guarantee the first one is to go up for grabs on the first call.) REMEMBER: If the first station you call doesn't result in a good call, you don't get a second call. That's part of the game. **Centipede:** Each station will call a station that hasn't had a turn yet. Net control will check-off each station with an "X" in the Remarks column. Whoever you call, will have their turn next. So listen up! Your turn could come at any moment! **Farmers net:** Everyone gets ONE (1) CALL. If you make a barnyard animal sound, then you GET A SECOND CALL!! **AT&T Net:** "Reach out and touch someone"... one call, then go up for grabs! via [[https://www.qrz.com/db/AA5JC|AA5JC]]